USD 46.59 Bn growth opportunity in Online Gaming Market | Driven by the rising popularity of e-sports

NEW YORK, May 13, 2022 /PRNewswire/ –The “Online Gaming Market by Type and Geography – Forecast and Analysis 2022-2026” report has been added to Technavio’s offering. The 139-pages report segments the market by type (MMO, casual, and digital console) and geography (APAC, MEA, North America, South America, and Europe). The report identifies Activision Blizzard Inc., Alphabet Inc., Apple Inc., ArkGames, BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., Microsoft Corp., NetEase Inc., NEXON America Inc., Nintendo Co. Ltd., PopReach Corp., Riot Games Inc., Sega Corp, Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Ubisoft Entertainment, and ZeptoLab UK Ltd. as the dominant players in the market.

Technavio has announced its latest market research report titled Online Gaming Market by Type and Geography – Forecast and Analysis 2022-2026

Technavio expects the global online gaming market size to increase by USD 46.59 billion between 2021 and 2026, expanding at a CAGR of 12.27% during the forecast period.

Download Our Report Sample for highlights on the market size, growth momentum, and other important statistics.

The global online gaming market is fragmented and is highly competitive due to the presence of major established vendors. Vendors operating in the market are heavily investing in planning, product designing and developing, acquiring new players, and expanding their existing product portfolios. All vendors are developing innovative products, solutions, and services to gain a strong foothold in the market. Considering the huge growth opportunities, M and A activities are expected to increase in the market, which is likely to intensify market competition during the forecast period.

Although the rising popularity of e-sports, an increasing number of strategic partnerships and acquisitions, and cost savings and quick onboarding will offer immense growth opportunities, infrastructural requirements, the increasing risk of cybercrime through online gaming, and the presence of stringent regulations related to the storage of data on the cloud will challenge the growth of the market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

For more insights into the vendor landscape, View Our Sample Report.

Online Gaming Market 2022-2026: Segmentation

The global online gaming market is segmented as below:

The massively multiplayer online (MMO) games segment accounts for the largest share in the market. MMO games are online games with a large number of players, typically ranging from hundreds to thousands, playing on the same server. The developers of MMO games are constantly developing new genres to break away from the traditional ways of gaming. In addition, increasing investments in the development of MMO games by vendors are driving the growth of the segment.

APAC is the largest and fastest-growing region in the global online gaming market. The increasing popularity of online video games in Southeast Asia and the expansion of broadband connectivity are driving the growth of the regional market. Also, the expansion of the 5G network and the gradual market penetration by key vendors are contributing to the growth of the region.

Online Gaming Market 2022-2026: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our online gaming market report covers the following areas:

We provide a detailed analysis of around 25 vendors operating in the online gaming market. Backed with competitive intelligence and benchmarking, our research report on the online gaming market is designed to provide entry support, customer profile, and M&As as well as go-to-market strategy support.

Online Gaming Market 2022-2026: Key Highlights

  • CAGR of the market during the forecast period 2022-2026

  • Detailed information on factors that will assist online gaming market growth during the next five years

  • Estimation of the online gaming market size and its contribution to the parent market

  • Predictions on upcoming trends and changes in consumer behavior

  • The growth of the online gaming market

  • Analysis of the market’s competitive landscape and detailed information on vendors

  • Comprehensive details of factors that will challenge the growth of online gaming market vendors

Related Reports:

3D Gaming Consoles Market by Product and Geography – Forecast and Analysis 2022-2026

Massive Multiplayer Online (MMO) Games Market by Revenue, Genre, and Geography – Forecast and Analysis 2022-2026

Online Gaming Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 12.27%

Market growth 2022-2026

USD 46.59 billion

Market structure

Fragmented

YoY growth (%)

8.22

Regional analysis

APAC, MEA, North America, South America, and Europe

Performing market contribution

APAC at 51%

Key consumer countries

US, China, Japan, South Korea, and Germany

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Activision Blizzard Inc., Alphabet Inc., Apple Inc., ArkGames, BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., Microsoft Corp., NetEase Inc., NEXON America Inc., Nintendo Co. Ltd., PopReach Corp., Riot Games Inc., Sega Corp, Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Ubisoft Entertainment, and ZeptoLab UK Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table Of Contents:

1 Executive Summary

2 Market Landscape

3 Market Sizing

4 Five Forces Analysis

5 Market Segmentation by Type

6 Customer Landscape

7 Geographic Landscape

8 Drivers, Challenges, and Trends

9 Vendor Landscape

10 Vendor Analysis

11 Appendix

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com/

Technavio (PRNewsfoto/Technavio)

Technavio (PRNewsfoto/Technavio)

Cision

Cision

View original content to download multimedia:https://www.prnewswire.com/news-releases/usd-46-59-bn-growth-opportunity-in-online-gaming-market–driven-by-the-rising-popularity-of-e-sports–technavio-301546198.html

SOURCE Technavio

https://finance.yahoo.com/news/usd-46-59-bn-growth-111000697.html

Related Posts